Violent Video S Do Not Cause Violence Essay

Another study found an increase in violence among teens who played violent video games. The preceding article was solely written by the author named above.

The way a video game affects an individual child may depend on a number of factors, including parental involvement, the child’s personality, how much time the child spends on games, and similar components of a child’s environment. Any views and opinions expressed are not necessarily shared by Good

With each technological advancement, though, there hasn’t been a sudden new wave of crime.

So, the jury is still out on the effects of video games.

A study published in Researchers interviewed about 200 10- and 11-year-olds about their video game-playing habits.

They also asked the children’s teachers about their classroom behavior, problem-solving skills, and academic engagement.Children who played video games for less than an hour each day showed lower rates of aggression than children who did not play at all—even when the games in question were violent ones.Children who played for longer than three hours each day, however, had higher levels of aggression and lower levels of academic engagement.Two-thirds of the children reported playing video games each day, with boys almost twice as likely as girls to engage in daily game playing.About 10% of children reported playing games for more than three hours each day. In many games, players score higher when they break the (virtual) law, behave violently toward others, and maximize the pain inflicted on other players.So pervasive is the idea that violent video games cause violent behavior that a 2010 survey found that 49% of adults believe that violent games can inspire some people to commit real-life atrocities.Playing violent video games, thus, becomes an opportunity to rehearse acts of aggression, which then become more common in real life.The general aggression model suggests the simulated violence of video games may influence a player's thoughts, feelings and physical arousal, affecting individuals' interpretation of others' behavior and increasing their own aggressive behavior.Questions or concerns about the preceding article can be directed to the author or posted as a comment below.Good is not intended to be a substitute for professional advice, diagnosis, medical treatment, or therapy.


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