Educational Research Proposal Topics

Educational Research Proposal Topics-29
Educational technology, also known as instructional design and technology, can cross into many different areas of education such as elementary, special, and educational psychology.

Educational technology, also known as instructional design and technology, can cross into many different areas of education such as elementary, special, and educational psychology.

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Authors usually present ideas for future research in the conclusion of the article.

Using games and simulations in educational settings is one area needing more research.

Conducting empirical research on how a specific technology (interactive white boards, student response systems, or social media for example) affects learning would be welcome by researchers, teachers, and administrators alike.

Research on this topic would likely be well received at teacher conferences.

For example, a study from the early 90's examining the use of computers in education may have different results if repeated in 2011.

Perhaps the participants of an older study were 8th grade students.Sometimes it can be beneficial to follow up a study with a study looking at similar variables but using a different methodology.For example, quantitative studies in educational technology using random samples and statistical analysis techniques could be followed by a qualitative study like a case study.Research by Vancouver and colleagues have found that higher levels of self-efficacy not coupled with higher goals lead to reduced performance.The theory holds that as self-efficacy increases without the individual striving to achieve more difficult goals, the person becomes over-confident and devotes less resources (such as time and effort) to achieving the goal, leading to poor performance.Would the same results be found using 12th grade students?You should have a sound, well-researched reason for repeating an older study, however.Many studies in the past focused on using games, and many educational institutes, military settings, and corporate settings uses games and simulations as part of their training.However, some areas need greater research, such as how the rules of the game affect learning.A mixed methods approach may be ideal for this topic since using qualitative and quantitative data collection and analysis techniques will give you a greater understanding of incidental learning.Also, when studying games and simulations, remember that it is not just computer games and simulations that are worthy of research; role-playing games, board games, and card games all offer unique opportunities for research.

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